(Hold OK) = Can hold down input briefly before releasing.Ĭalamity Overdrive - + + Quick Combo Reference Quick Combo ReferenceĢB - 2B - 3D xx 236AC - dash - 214B - 623AC - 623A = 353 dmg In longer matches, this can result in the player getting 'downloaded'. For example, due to his lack of anti-air normals, he's very reliant on Heat Shield to punish a jumpin. Linearity: Though Krohnen is by no means bad, he is quite linear, with defined answers to most of the problems he'll face in a match.Don't use it on anything but corner offense. It has horrendous range and leaves him wide open for a punish. Bad Blowback: The one awful normal in Kronhen's kit is his CD.This makes Krohnen uniquely terrifying to offend against, as any wrong move can lead to the game itself. Incredibly Threatening Defense: With a little bit of execution, any reversal or anti-air Krohnen does can turn into anything from 30% to full on assured death depending on how much meter he has.Being able to switch between blockstrings, frametraps, staggers, and pressure resets allow him to establish his pressure easily as well. This allows him to immediately continue his offense with a safejump and makes him a monster when he gets ahead. Rewarding Offense: Due to Heat Shield being his default ender, most of Krohnen's combos end in hard knockdown very close to him.His metered BnB also allows him to end it at any time while always dealing respectable damage depending on the amount of meter he puts in, letting him easily retain a high threat level throughout the match. With meter his damage also skyrockets, as it allows him to cancel his DP into 236236 A/C very easily for a big kill confirm. Big Damage With Meter: Krohnen has fantastic meter dump opportunities.He also has good options for dealing with fireballs despite lacking one himself, meaning he can survive fireball pressure quite well. His drill normals also build good guard bar on hit, making it difficult for turtling opponents to survive his onslaught. Harassment: Krohnen's drill normals and his variety of long-range pokes make it very easy for him to control the midrange and harass his opponents to death.His cl.D is a 17 frame overhead that can OTG, his air punches are fantastic and scary jumpins, his cl.C is a fantastic hit-confirm button, and his 2C is a bonkers midrange sweep. Great Normals: To the jealousy of many, Krohnen's normals are all fantastic and each offer him something valuable to his kit.Krohnen is a defensive midrange character, who harasses his opponents with oppressive normals before punishing their jump-in attempts. 11.1 Alternate input for Super Special Moves.
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